Global Sovereignty
Protocol Active
The Sovereign
Technical Brief.
A technical overview for studios evaluating an authoritative, self-hosted backend for a persistent online world.
Explicit Runtime Control
The server is built in Zig 0.15.2 with explicit memory management and no managed garbage collector. Capacity and cost still depend on the game workload and must be measured.
Mesh Networking Protocols
The architecture separates gameplay, persistence and network contracts into modules. Multi-node and heterogeneous deployments remain subject to platform and end-to-end validation.
Infrastructure Continuity
Source-access licences can be scoped for studios that need to inspect, modify and maintain the server independently. Exact rights are defined by the written agreement.
Public Evidence Ledger
| Question | Current evidence | Commercial interpretation |
|---|---|---|
| Runtime contract | Zig 0.15.2 · 100 Hz game loop · TCP/TLS · PostgreSQL 15+ | Concrete integration baseline |
| Capacity | No universal production CCU figure is certified | Load-test the studio workload |
| Operating cost | Depends on topology, persistence and availability targets | Estimated during architecture review |
Ready to evolve your
Production Infrastructure?
Describe the game, target concurrency and deployment constraints. The current discussion is non-binding and no payment is accepted.
Prepare a Technical Brief